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Thanks for inspiring me!
That was one of the best games of the whole Ludum Dare 34 for me! Not just that the pixel art was amazing as usually, but also the minimalistic, well balanced gameplay concept! It was a bit luck based because there were always just maximally two paths to choose to progress, but never too luck based because one had to tactically prepare and buy things from the shops. Also, the whole fight system which just focuses on charging attacks and blocking was so clever! I absolutely adored this game, so I felt the urge to recommend it in one article on our blog and also to upload a quick gameplay video. I hope that some more players were driven to your entry with all of that. <3 A well deserved 6th place! :)
the timing is difficult but fun. i just really wish there was a save function. also a way to heal
"Failed to load asset menus/splash/scene: network error: 0"
Any way to fix this?
Great game. :) <3
I really like the game, but I wasn't a big fan of restarting when I died. If you can maybe make it online where you can face other people. I know this isn't an easy thing to do but its just a suggestion.
I really like the style of the game and the idea behind it. It's fun to play~ I get stuck after the first boss, never have enough health left to carry on-haha. Need to work on that timing and block more!
I need some help understanding how to play this game. It seems to take forever to charge an attack, you can't attack on anything less than a full charge and blocking - which you need to do frequently - seems to make you start charging all over again.
Wait for the yellow bar to fill first and then press J to charge and execute the attack! If you're pressing J all the time, that's when it's super slow. The game is quite challenging but I hope this helps!