A downloadable tool for Windows, macOS, and Linux

Download NowName your own price

Amazing built-in live cooperation

CraftStudio lets you craft games from scratch in real-time over the Internet. Come jam with your team or join others to make your dream games come true!

Now free for all to use, enjoy and thanks for the support throughout the years! No new updates are planned. You can pay what you want to support me if you like it.

Don't waste time with technical issues

CraftStudio has all the tools you need built right in, including modeling, painting and animating. No format compatibility issues, no lengthy conversion process, no synchronization issues.

It all works out of the box!

Building blocks all the way down!

CraftStudio was built to be extremely easy to use no matter where you're coming from. From models to maps to scripting, it's all just blocks!

Visual scripting lets you make your own game rules without any technical knowledge. And if you need the extra control, good old text-based Lua scripting is available too!

Great education tool for all ages

CraftStudio is used in schools as a rapid prototyping tool, to engage kids in creative ways and to teach students to think in 3D space

What the press says...

"A genuinely cute, well made game-making tool"
Craig Pearson — Rock Paper Shotgun

"Pretty damn neat [...] Good things usually happen when you give PC gamers new tools to express their creativity, so keep an eye on this one."
Tyler Wilde — PC Gamer

Links

More information

Published74 days ago
StatusReleased
PlatformsWindows, macOS, Linux
Rating
(8)
AuthorSparklin Labs

Download

Download NowName your own price

Click download now to get access to the following files:

CraftStudio.msi 8 MB
CraftStudio.pkg 11 MB
CraftStudio.deb 13 MB

Comments

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Please consider releasing CraftStudio to the open source community. It was a great tool and it is a shame it has been abandoned. I personally would love to use it, not only for my own work, but to give my students the capability to make 3d games without having to learn a programming language or complicated software.

Hi there! Your game is stuck in a loop where it is installing but never left any local files for me to delete so it knows to try again. How do I refresh my install of your game since it seems to be broken?

Wont let me log in despite checking my username and password - says they arent recognised!

i need hamachi to play with my friend?

(-2)

this must be, by far one of the most unstable tools i have ever played

Can't even get a good connection with a friend without it constantly giving the same ''No connection to remote host'' error

Seriously, do not download this unstable piece of shite

It sure is difficult to get fonts working, as there is no easy way to get a font. Were fonts just added, because it took me hours to figure it out.

(-1)

free

(-5)

I tried launching it but it had an error, "An error occurred while launching CraftStudio

Its last words were: game.install.could_not_launch (game.install.no_executables_found)"

I tried examining the error, and here was the console message in textedit: "[2017-05-07 @ 17:23:57.902] [tasks/configure] configuring /Users/julielynch/Library/Application Support/itch/apps/CraftStudio

[2017-05-07 @ 17:23:58.062] [tasks/configure] native-configure yielded execs: []

[2017-05-07 @ 17:23:58.066] [configure/compute-size] computing size of /Users/julielynch/Library/Application Support/itch/apps/CraftStudio

[2017-05-07 @ 17:23:58.108] [tasks/configure] total size of /Users/julielynch/Library/Application Support/itch/apps/CraftStudio: 11.80 MB (12376758 bytes)

[2017-05-07 @ 17:24:39.288] [tasks/launch] reconfiguring because of problem with cave: game.install.no_executables_found

[2017-05-07 @ 17:24:39.290] [tasks/configure] configuring /Users/julielynch/Library/Application Support/itch/apps/CraftStudio

[2017-05-07 @ 17:24:39.323] [tasks/configure] native-configure yielded execs: []

[2017-05-07 @ 17:24:39.325] [configure/compute-size] computing size of /Users/julielynch/Library/Application Support/itch/apps/CraftStudio

[2017-05-07 @ 17:24:39.399] [tasks/configure] total size of /Users/julielynch/Library/Application Support/itch/apps/CraftStudio: 11.80 MB (12376758 bytes)

[2017-05-07 @ 17:24:39.405] [tasks/launch] crashed with game.install.could_not_launch (game.install.no_executables_found)

[2017-05-07 @ 17:24:39.406] [tasks/launch] game.install.could_not_launch (game.install.no_executables_found)

[2017-05-07 @ 17:24:39.406] [diego] diego here, looking around

Darwin Julies-iMac.local 14.5.0 Darwin Kernel Version 14.5.0: Sun Sep 25 22:07:15 PDT 2016; root:xnu-2782.50.9~1/RELEASE_X86_64 x86_64

ProductName: Mac OS X

ProductVersion: 10.10.5

BuildVersion: 14F2109

Hardware:

Hardware Overview:

Model Name: iMac

Model Identifier: iMac8,1

Processor Name: Intel Core 2 Duo

Processor Speed: 3.06 GHz

Number of Processors: 1

Total Number of Cores: 2

L2 Cache: 6 MB

Memory: 2 GB

Bus Speed: 1.07 GHz

Boot ROM Version: IM81.00C1.B00

SMC Version (system): 1.30f1

Serial Number (system): QP8510E70KM

Hardware UUID: 2C0950B3-E55E-517F-84C7-6F082033468F

Graphics/Displays:

NVIDIA GeForce 8800 GS:

Chipset Model: NVIDIA GeForce 8800 GS

Type: GPU

Bus: PCIe

PCIe Lane Width: x16

VRAM (Total): 512 MB

Vendor: NVIDIA (0x10de)

Device ID: 0x0609

Revision ID: 0x00a2

ROM Revision: 3234

Displays:

iMac:

Display Type: LCD

Resolution: 1920 x 1200

Pixel Depth: 32-Bit Color (ARGB8888)

Main Display: Yes

Mirror: Off

Online: Yes

Built-In: Yes

diego out

[2017-05-07 @ 17:24:55.221] [tasks/launch] reconfiguring because of problem with cave: game.install.no_executables_found

[2017-05-07 @ 17:24:55.223] [tasks/configure] configuring /Users/julielynch/Library/Application Support/itch/apps/CraftStudio

[2017-05-07 @ 17:24:55.247] [tasks/configure] native-configure yielded execs: []

[2017-05-07 @ 17:24:55.251] [configure/compute-size] computing size of /Users/julielynch/Library/Application Support/itch/apps/CraftStudio

[2017-05-07 @ 17:24:55.279] [tasks/configure] total size of /Users/julielynch/Library/Application Support/itch/apps/CraftStudio: 11.80 MB (12376758 bytes)

[2017-05-07 @ 17:24:55.284] [tasks/launch] crashed with game.install.could_not_launch (game.install.no_executables_found)

[2017-05-07 @ 17:24:55.284] [tasks/launch] game.install.could_not_launch (game.install.no_executables_found)

[2017-05-07 @ 17:24:55.285] [diego] diego here, looking around

Darwin Julies-iMac.local 14.5.0 Darwin Kernel Version 14.5.0: Sun Sep 25 22:07:15 PDT 2016; root:xnu-2782.50.9~1/RELEASE_X86_64 x86_64

ProductName: Mac OS X

ProductVersion: 10.10.5

BuildVersion: 14F2109

Hardware:

Hardware Overview:

Model Name: iMac

Model Identifier: iMac8,1

Processor Name: Intel Core 2 Duo

Processor Speed: 3.06 GHz

Number of Processors: 1

Total Number of Cores: 2

L2 Cache: 6 MB

Memory: 2 GB

Bus Speed: 1.07 GHz

Boot ROM Version: IM81.00C1.B00

SMC Version (system): 1.30f1

Serial Number (system): QP8510E70KM

Hardware UUID: 2C0950B3-E55E-517F-84C7-6F082033468F

Graphics/Displays:

NVIDIA GeForce 8800 GS:

Chipset Model: NVIDIA GeForce 8800 GS

Type: GPU

Bus: PCIe

PCIe Lane Width: x16

VRAM (Total): 512 MB

Vendor: NVIDIA (0x10de)

Device ID: 0x0609

Revision ID: 0x00a2

ROM Revision: 3234

Displays:

iMac:

Display Type: LCD

Resolution: 1920 x 1200

Pixel Depth: 32-Bit Color (ARGB8888)

Main Display: Yes

Mirror: Off

Online: Yes

Built-In: Yes

diego out

[2017-05-07 @ 17:27:49.496] [tasks/configure] configuring /Users/julielynch/Library/Application Support/itch/apps/CraftStudio

[2017-05-07 @ 17:27:49.492] [tasks/launch] reconfiguring because of problem with cave: game.install.no_executables_found

[2017-05-07 @ 17:27:49.542] [tasks/configure] native-configure yielded execs: []

[2017-05-07 @ 17:27:49.543] [configure/compute-size] computing size of /Users/julielynch/Library/Application Support/itch/apps/CraftStudio

[2017-05-07 @ 17:27:49.944] [tasks/configure] total size of /Users/julielynch/Library/Application Support/itch/apps/CraftStudio: 11.81 MB (12382940 bytes)

[2017-05-07 @ 17:27:49.951] [tasks/launch] crashed with game.install.could_not_launch (game.install.no_executables_found)

[2017-05-07 @ 17:27:49.952] [tasks/launch] game.install.could_not_launch (game.install.no_executables_found)

[2017-05-07 @ 17:27:49.952] [diego] diego here, looking around

Darwin Julies-iMac.local 14.5.0 Darwin Kernel Version 14.5.0: Sun Sep 25 22:07:15 PDT 2016; root:xnu-2782.50.9~1/RELEASE_X86_64 x86_64

ProductName: Mac OS X

ProductVersion: 10.10.5

BuildVersion: 14F2109

Hardware:

Hardware Overview:

Model Name: iMac

Model Identifier: iMac8,1

Processor Name: Intel Core 2 Duo

Processor Speed: 3.06 GHz

Number of Processors: 1

Total Number of Cores: 2

L2 Cache: 6 MB

Memory: 2 GB

Bus Speed: 1.07 GHz

Boot ROM Version: IM81.00C1.B00

SMC Version (system): 1.30f1

Serial Number (system): QP8510E70KM

Hardware UUID: 2C0950B3-E55E-517F-84C7-6F082033468F

Graphics/Displays:

NVIDIA GeForce 8800 GS:

Chipset Model: NVIDIA GeForce 8800 GS

Type: GPU

Bus: PCIe

PCIe Lane Width: x16

VRAM (Total): 512 MB

Vendor: NVIDIA (0x10de)

Device ID: 0x0609

Revision ID: 0x00a2

ROM Revision: 3234

Displays:

iMac:

Display Type: LCD

Resolution: 1920 x 1200

Pixel Depth: 32-Bit Color (ARGB8888)

Main Display: Yes

Mirror: Off

Online: Yes

Built-In: Yes

diego out

[2017-05-07 @ 17:28:29.925] [tasks/launch] reconfiguring because of problem with cave: game.install.no_executables_found

[2017-05-07 @ 17:28:29.927] [tasks/configure] configuring /Users/julielynch/Library/Application Support/itch/apps/CraftStudio

[2017-05-07 @ 17:28:29.962] [tasks/configure] native-configure yielded execs: []

[2017-05-07 @ 17:28:29.964] [configure/compute-size] computing size of /Users/julielynch/Library/Application Support/itch/apps/CraftStudio

[2017-05-07 @ 17:28:30.215] [tasks/configure] total size of /Users/julielynch/Library/Application Support/itch/apps/CraftStudio: 11.81 MB (12382940 bytes)

[2017-05-07 @ 17:28:30.219] [tasks/launch] crashed with game.install.could_not_launch (game.install.no_executables_found)

[2017-05-07 @ 17:28:30.220] [tasks/launch] game.install.could_not_launch (game.install.no_executables_found)

[2017-05-07 @ 17:28:30.220] [diego] diego here, looking around

Darwin Julies-iMac.local 14.5.0 Darwin Kernel Version 14.5.0: Sun Sep 25 22:07:15 PDT 2016; root:xnu-2782.50.9~1/RELEASE_X86_64 x86_64

ProductName: Mac OS X

ProductVersion: 10.10.5

BuildVersion: 14F2109

Hardware:

Hardware Overview:

Model Name: iMac

Model Identifier: iMac8,1

Processor Name: Intel Core 2 Duo

Processor Speed: 3.06 GHz

Number of Processors: 1

Total Number of Cores: 2

L2 Cache: 6 MB

Memory: 2 GB

Bus Speed: 1.07 GHz

Boot ROM Version: IM81.00C1.B00

SMC Version (system): 1.30f1

Serial Number (system): QP8510E70KM

Hardware UUID: 2C0950B3-E55E-517F-84C7-6F082033468F

Graphics/Displays:

NVIDIA GeForce 8800 GS:

Chipset Model: NVIDIA GeForce 8800 GS

Type: GPU

Bus: PCIe

PCIe Lane Width: x16

VRAM (Total): 512 MB

Vendor: NVIDIA (0x10de)

Device ID: 0x0609

Revision ID: 0x00a2

ROM Revision: 3234

Displays:

iMac:

Display Type: LCD

Resolution: 1920 x 1200

Pixel Depth: 32-Bit Color (ARGB8888)

Main Display: Yes

Mirror: Off

Online: Yes

Built-In: Yes

diego out

[2017-05-07 @ 17:31:46.016] [tasks/launch] reconfiguring because of problem with cave: game.install.no_executables_found

[2017-05-07 @ 17:31:46.019] [tasks/configure] configuring /Users/julielynch/Library/Application Support/itch/apps/CraftStudio

[2017-05-07 @ 17:31:46.065] [tasks/configure] native-configure yielded execs: []

[2017-05-07 @ 17:31:46.067] [configure/compute-size] computing size of /Users/julielynch/Library/Application Support/itch/apps/CraftStudio

[2017-05-07 @ 17:31:46.404] [tasks/configure] total size of /Users/julielynch/Library/Application Support/itch/apps/CraftStudio: 11.81 MB (12382940 bytes)

[2017-05-07 @ 17:31:46.409] [tasks/launch] crashed with game.install.could_not_launch (game.install.no_executables_found)

[2017-05-07 @ 17:31:46.410] [tasks/launch] game.install.could_not_launch (game.install.no_executables_found)

[2017-05-07 @ 17:31:46.410] [diego] diego here, looking around

Darwin Julies-iMac.local 14.5.0 Darwin Kernel Version 14.5.0: Sun Sep 25 22:07:15 PDT 2016; root:xnu-2782.50.9~1/RELEASE_X86_64 x86_64

ProductName: Mac OS X

ProductVersion: 10.10.5

BuildVersion: 14F2109

Hardware:

Hardware Overview:

Model Name: iMac

Model Identifier: iMac8,1

Processor Name: Intel Core 2 Duo

Processor Speed: 3.06 GHz

Number of Processors: 1

Total Number of Cores: 2

L2 Cache: 6 MB

Memory: 2 GB

Bus Speed: 1.07 GHz

Boot ROM Version: IM81.00C1.B00

SMC Version (system): 1.30f1

Serial Number (system): QP8510E70KM

Hardware UUID: 2C0950B3-E55E-517F-84C7-6F082033468F

Graphics/Displays:

NVIDIA GeForce 8800 GS:

Chipset Model: NVIDIA GeForce 8800 GS

Type: GPU

Bus: PCIe

PCIe Lane Width: x16

VRAM (Total): 512 MB

Vendor: NVIDIA (0x10de)

Device ID: 0x0609

Revision ID: 0x00a2

ROM Revision: 3234

Displays:

iMac:

Display Type: LCD

Resolution: 1920 x 1200

Pixel Depth: 32-Bit Color (ARGB8888)

Main Display: Yes

Mirror: Off

Online: Yes

Built-In: Yes

diego out

[2017-05-07 @ 17:33:42.649] [tasks/launch] reconfiguring because of problem with cave: game.install.no_executables_found

[2017-05-07 @ 17:33:42.662] [tasks/configure] configuring /Users/julielynch/Library/Application Support/itch/apps/CraftStudio

[2017-05-07 @ 17:33:42.747] [tasks/configure] native-configure yielded execs: []

[2017-05-07 @ 17:33:42.749] [configure/compute-size] computing size of /Users/julielynch/Library/Application Support/itch/apps/CraftStudio

[2017-05-07 @ 17:33:43.095] [tasks/configure] total size of /Users/julielynch/Library/Application Support/itch/apps/CraftStudio: 11.81 MB (12382940 bytes)

[2017-05-07 @ 17:33:43.100] [tasks/launch] crashed with game.install.could_not_launch (game.install.no_executables_found)

[2017-05-07 @ 17:33:43.101] [tasks/launch] game.install.could_not_launch (game.install.no_executables_found)

[2017-05-07 @ 17:33:43.101] [diego] diego here, looking around

Darwin Julies-iMac.local 14.5.0 Darwin Kernel Version 14.5.0: Sun Sep 25 22:07:15 PDT 2016; root:xnu-2782.50.9~1/RELEASE_X86_64 x86_64

ProductName: Mac OS X

ProductVersion: 10.10.5

BuildVersion: 14F2109

Hardware:

Hardware Overview:

Model Name: iMac

Model Identifier: iMac8,1

Processor Name: Intel Core 2 Duo

Processor Speed: 3.06 GHz

Number of Processors: 1

Total Number of Cores: 2

L2 Cache: 6 MB

Memory: 2 GB

Bus Speed: 1.07 GHz

Boot ROM Version: IM81.00C1.B00

SMC Version (system): 1.30f1

Serial Number (system): QP8510E70KM

Hardware UUID: 2C0950B3-E55E-517F-84C7-6F082033468F

Graphics/Displays:

NVIDIA GeForce 8800 GS:

Chipset Model: NVIDIA GeForce 8800 GS

Type: GPU

Bus: PCIe

PCIe Lane Width: x16

VRAM (Total): 512 MB

Vendor: NVIDIA (0x10de)

Device ID: 0x0609

Revision ID: 0x00a2

ROM Revision: 3234

Displays:

iMac:

Display Type: LCD

Resolution: 1920 x 1200

Pixel Depth: 32-Bit Color (ARGB8888)

Main Display: Yes

Mirror: Off

Online: Yes

Built-In: Yes

diego out"

However i cannot read this language. Please help.

I keep getting an error:

"Could not start the server manager: The system cannot find the file specified"

Please help

One problem. I'm not sure how to create something.... I am probably gonna feel stupid if I get an answer

it's takes a long time to install please help

You guys make awesome stuff.

I wish to see you guys make more awesome stuff much more frequently.

Runtime stop working... :'(

(+2)

Thank you for releasing this. :)

(-3)
Sorry but your tool is online only and when you shut down the server i loose my games ;-) I dont pay for that ;-)
(Edited 1 time) (+1)

Your projects are hosted locally on your own computer and you can run completely offline if you turn off authentication in your local server's settings.

Sorry my mistake ;-) Its a nice Product but i have read, i cant import my own *.obj Files :-( I have many modells and must use a engine with that feature. Sorry again and thanks for your Reply.

(Edited 2 times)

lol I bought this for $40 several years ago hoping to support the idea of real-time collaboration. So this was a fail then?

I should mention I don't mean to sound insulting. I didn't realize that you guys made this and the Superpowers engine. I really did and still do like the concept of real-time collaboration. Is that a thing still with Superpowers?

i'm pretty sure it is. you can run the game making environment on a local server and have other people connect to it, if i remember correctly.

Not Working the launcher doesnt shows up anything and you want me to pay you 30 dollars?!!!

Wh....what happened to the Website?

(Edited 2 times)

Shout out to Forum members: http://forums.craftstud.io/index.php?members/scachi.4239/
Your Blender and Gimp plugins seem to be useful when working with CraftStudio but I think CraftStudio are kinda busy with their own schedule so the forums also down after CraftStudio become free. Thus hopefully any admin, member like Scachi or others will see it and sharing it.

(+1)(-5)

The ironic thing about these game–making tools is that, while they encourage creativity, all the creativity is self–contained within the program and will never let you actually alter the program, limiting what a developer can do with it, and causing development to depend on a vendor who can change the program arbitrarily and at any time.

This closed–source, proprietary model is really disingenuous for the thing you’re trying to promote, which is making new developers. Developers need source–code in order to build new programs. They need it to be creative, to build games that last, and to build things that their fans and students can learn from. Otherwise they’re taught to be selfish and keep the knowledge to themselves. And when that happens, nobody wins.

You need to ask yourself, kind developer, if it’s more important to show you distrust the user, to say that they can only be creative on your terms and your terms alone, or if it’s more important to let them be free and release the source to this thing you’ve done.

Or, you know, just make another cynical capitalist product that will be forgotten about the instant you stop supporting it. The reason DOOM is still popular after twenty years is because people can alter its source code and make mods. What will you do? Be bigger than DOOM, or fall to the wayside?

(+2)

Check out Superpowers, CraftStudio's open source HTML5 successor: https://sparklinlabs.itch.io/superpowers

(Edited 2 times) (-3)

Yeah, I like Superpowers. I like what it does. I like its professionalism. I like how it's free as in freedom, and not just being leased to you. But I bet you didn't make a whole new game maker just to redirect your customers to Superpowers, eh?

It's good for business, this whole free software thing. All my work is in the public domain; all I know is that everyone can enjoy my work after I die, and not have to ask my greedy heirs for permission to view the art I made. I bet you could do something similar. I made half a million words in my life. I wonder what this program will do?

(Edited 4 times) (+2)

> But I bet you didn't make a whole new game maker just to redirect your customers to Superpowers, eh?
> It's good for business, this whole free software thing.

CraftStudio is 3 or 4 years *older* than Superpowers. I've just made my legacy program free and all you can find is cynical ways to interpret it, it seems.

Anyway, thanks for your feedback. CraftStudio was not designed as an open source platform, it has centralised dependencies. Open sourcing it would be a good bit of work that I'm not willing to put in at this time. Maybe someday.

(+2)(-5)

I just want what’s best for you, dear.

Sparklin, the fruits of your intellectual labor should be utilized in the fashion you desire. All hold a natural right to thrive from the gains of personal endeavor in a marketplace of opportunity. Peace out and prosper wildly.

(+1)

I don't know why you're getting so much flack for this. I used Superpowers for a while and totally plan on coming back to it when I'm good enough with Typescript to expand it where I need it to go. That you released your older software for free at the end of its life seems like a pretty awesome thing to do, so thanks!

(+1)

Are you able to import premade OBJ files too?
I would love to import models I made in another progam =D

Actually, no you can't sorry.

(+1)(-1)

Anyone want be my friend in this game... Because im bad at scripting :c

Anyway, if you want to be... Here is my username in the game.

"ProNub"

(+1)

how to play this game is this a game or making games

(+3)

It's pretty clear that is a game-making tool